I’ve begun a series of audio reactive music visualizations. They look like this:

Each entry uses audio data to help inform procedurally generated visuals in different (and hopefully novel) ways. Most computational artwork relies heavily on elements of randomness, such as perlin noise. I find that sampling audio data is a nice form of structured randomness. I hope you enjoy my synesthesia playground.

If you’re interested in collaborating lemme know!

how to watch

some tools i’m using

a few stills i’ve captured